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8 articles
The use of ‘VIRTUOZ’ method (Variable Game Solution of Difficult Educational Problems) for choosing a university for study
DOI:10.20339/AM.08-24.059
80
Generalization of the best educational practices in higher education (based on the results of a survey of finalists of the RANEPA Pedagogical Excellence Competition)
DOI:10.20339/AM.03-24.042
80
The system of pedagogical assessment in higher education: from formalized to creative approach
DOI:10.20339/AM.09-23.015
80
Gamification of the universities educational process
DOI:10.20339/AM.04-23.037
80
Transformation of higher financial education in contemporary conditions
DOI:10.20339/AM.01-21.043
80
Improving gamification of educational process in order to develop competencies of university graduates
DOI:10.20339/AM.06-20.045
80
Sociological questionnaire within new method of training “Variable game solution for difficult leaning educational tasks” (VIRTUOZ)
DOI:10.20339/AM.04-16.021
80
Role plays as innovative approach to improving quality of educational process in a high school
80